You incarnate a balloon and try to survive in a deadly desert !
I made this game for the 2017 Game Maker’s Toolkit Jam.
The theme was Downwell’s Dual Purpose Design.
This video is all about how everything in the indie game Downwell serves at least two purposes. Your jump button is your shoot button, shooting also helps you maneuver yourself, jumping on enemies starts a combo meter, and more.
Here’s another example of dual purpose design: In Hyper Light Drifter, you reload your gun by slashing enemies with your sword, which forces you into close-quarters combat. In Doom, the glory kill doesn’t just kill enemies, but also showers you with health, encouraging a more aggressive style of play. In Splatoon, shooting ink kills enemies, takes territory, and creates pathways. Swimming in ink is used to travel faster, climb up walls, sneak past enemies, and reload your weapon. It’s genius!
It’s all about doing more with less, and we want to see games where actions, enemies, rules, level elements, and/or buttons do multiple things - and see what fun and interesting gameplay scenarios can come from that.
My idea was having only one button to move around, and to do that I decided to make the player a balloon that can breath out air to push itself around.
In this game, you control the flux of air of a balloon: When you press the space bar, the balloon deflate and push yourself in the opposite direction of your blast of air. Your ‘trumpet’ self-orient itself in the direction of the closest beacon. Try to move to the end of each level, with different mechanics and objects!
The player has a limited amount of air inside the balloon and can resplenish its air by going above air vents!