Posts

Journal app idea

An app that make a monthly journal from the things you did each week and wrote articles from data you produced during this time like discussions, calls, photos, position and time. It’s like a personal diary but with automatic data gathering to help you remember, summarize and write about the bests bits of your life. The goal of this app is to ...

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Torch-rnn

Not long ago I downloaded all the Messenger discussions I had with a friend. There were around 10,000 messages and I tough it would be fun to train an AI to learn these discussions, our way to write messages, and come up with discussions on its own. To do that I use the Torch-rnn which is model of recurrent neural network designed to learn text...

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France-IOI internship

France-IOI France-IOI is a non-profit association founded in June 2004 with the aim of developing the selection and training of the French team for the International Olympiad in Informatics (IOI). Its board of directors is composed of four founding members (Mathias Hiron, Arthur Charguéraud, Fabrice Bardèche and Joël Courtois) and 7 elected me...

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Tiger

The Tiger Compiler project is a C++ implementation of a Tiger compiler. The Tiger language is described by Andrew Appel in his Modern Compiler Implementation books, and constitutes an important project in the EPITA curriculum. A badly drawn tiger This was group project (4 members) carried during several months.

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Final Reflection

This game is fun to play and triggers competitive behaviors among players, but I think it lacks some elements that could have made it better. At first, I wanted it to be like the game Tricky Towers: a physic-based game, fun to play with friends with a little bit of competition, random events. But there is something in this game that I have to f...

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Rulesheet

Main Menu Choose the number of players and the score to win by clicking on the corresponding buttons. To start the game, click on the button entitled “Play”. Goal The goal is to be the first to have the required number of points to win. You earn points by having three or more piece of your color aligned. Multiple line of three pieces can be ...

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MDA

Definition In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the consumption of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framewor...

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Tictactocalypse

Tictactocalypse is a funnier, realtime and apocalyptic version of the game TicTac-Toe. Players battle to place pieces on a board, and trigger events in order to disrupt others! Play up to four players at the same time!

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Heist Game Concept

Multiplayer museum robbery coop/competitive arcade game. Players need to cooperate in order to steal a valuable item in a museum or a jeweler. However, there is not enough stuff to steal for all players (you have to be the fastest and use low blows). Fast paced cartoonish visuals and mechanics. Guards keep the things to rob and they adapt each t...

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What do games need

This text was written for a Game design assignment. What do games need? Games should involve our creativity as much as skill. More and more free games gain popularity, as a younger audience take over the elder. The goal of most of these games is to make profit, and all means are being employed to make the player spend money or to gain money b...

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Temple under attack!

To test my first prototype of growing plants, I wanted to have a temple I could cover in plants, so I created… the TEMPLE! I don’t have any 3D skills so I just used cubes of different colors inside Unity to create a big structure. BEHOLD… THE TEMPLE First attacks I first used a default green color for the plants and only changed...

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First Prototype

I decided to use Unity engine, because it’s the game engine I’m the most comfortable working with. First I started to work on a plant system. I want the player to be able to plant plants and watch them grow in fast motion. Mesh generation To create plants, I decided to generate the plant meshes procedurally in order to generate plants based on...

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Game Idea...

I had this idea of an empty world that needs to be filled with vegetation by the player. It was inspired from several games: Journey: Exploration of an deserted place, contemplation (no fighting or anything) Equilinox: Grow plants all around you and mix plant species together to create new and exciting plants! de Blo...

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Pshiiit!

You incarnate a balloon and try to survive in a deadly desert ! I made this game for the 2017 Game Maker’s Toolkit Jam. The theme was Downwell’s Dual Purpose Design. This video is all about how everything in the indie game Downwell serves at least two purposes. Your jump button is your shoot button, shooting also helps you maneuver yourse...

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Low Rez Guess

Context This game has been made for the LowRez Jam 2017. The goal of this jam is to create a game with a resolution of 64x64 pixels. There was no other restrictions (like a theme) but I think this is a very good constraint to work with. In this game, your goal is to guess what is shown in images from various categories (vehicles, animals, obje...

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New York Christmas

I made this game for the Christmas GameJam 2016. My idea was to make a platformer game on the roofs of New york and the player can use icycles (like icy tentacles) to make bridges across the drops to move around buildings. The icycles are procedurally generated and can break under the player’s weight. The Lore Bad luck for Santa Claus on this...

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Primitive Tower Defense

In 2016, I did Isart Digital Summer camps to learn to create video games on Unity. This camp gave me an introduction to creating video games. I discovered how to set up the rules (Gameplay), to create levels (Level Design) and to integrate the interactions of a game (Programming). During this week I experimented with a lot of things in Unity,...

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BUF discovery internship

This was a 2 weeks internship where I learned the basics of visual effects making, the workflow and managed to create my first 3D renders myself. Buf Compagnie Founded in 1984, BUF has established itself as an industry leader in visual effects in Europe. As one of the few pioneers of computer-generated images, BUF has been blazing new trails f...

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